Ossus Library Index Star Wars Timeline

TALES OF THE JEDI

1. GOLDEN AGE OF THE SITH
    **+ Jun/02
2. FALL OF THE SITH EMPIRE
    *** Jun/02
3. KNIGHTS OF THE OLD REPUBLIC
    ***+ Jul/02
4. FREEDON NADD UPRISING
    ** Aug/02
5. DARK LORDS OF THE SITH
    **** Aug/02
6. THE SITH WAR
    **+ Sep/02
7. REDEMPTION
    ***** Feb/05
ALL TIMELINES


PREQUEL ERA


BEFORE STAR WARS
-5000 YEARS
TALES OF THE JEDI
 1. GOLDEN AGE OF THE SITH
 2. FALL OF THE SITH EMPIRE
LOST TRIBE OF THE SITH
 1. PRECIPICE
 2. SKYBORN
 3. PARAGON
 4. SAVIOR

-4000 YEARS
TALES OF THE JEDI
 3. KNIGHTS OF THE OLD REPUBLIC
LOST TRIBE OF THE SITH
 5. PURGATORY
 6. SENTINEL

-3998 YEARS
TALES OF THE JEDI
 4. FREEDON NADD UPRISING
 5. DARK LORDS OF THE SITH
 6. THE SITH WAR

-3986 YEARS
TALES OF THE JEDI
 7. REDEMPTION

-3840 YEARS
THE OLD REPUBLIC
 1. REVAN

-3520 YEARS
KNIGHTS OF THE OLD REPUBLIC
 2. DECEIVED
 3. FATAL ALLIANCE
 4. ANNIHILATION
PLAGUE
 RED HARVEST


-3000 YEARS
LOST TRIBE OF THE SITH
 7. PANTHEON
 8. SECRETS

-1032 YEARS
KERRA HOLT
 1. KNIGHT ERRANT

-1000 YEARS
DARTH BANE
 1. PATH OF DESTRUCTION
    JEDI VS. SITH
 2. RULE OF TWO
 3. DYNASTY OF EVIL

-67 YEARS
EARLY REPUBLIC
 VOW OF JUSTICE

-44 YEARS
JEDI APPRENTICE
 1. THE RISING FORCE
 2. THE DARK RIVAL
 3. THE HIDDEN PAST
 4. MARK OF THE CROWN
 5. DEFENDERS OF THE DEAD
 6. THE UNCERTAIN PATH
 7. THE CAPTIVE TEMPLE
 8. THE DAY OF RECKONING

-43 YEARS
JEDI APPRENTICE
 9. THE FIGHT FOR TRUTH
 10. THE SHATTERED PEACE
 11. THE DEADLY HUNTER
 12. THE EVIL EXPERIMENT
 13. DANGEROUS RESCUE

-42 YEARS
JEDI APPRENTICE
 SE1 DECEPTIONS
 14. THE TIES THAT BIND
 15. THE DEATH OF HOPE
 16. CALL TO VENGEANCE
 17. THE ONLY WITNESS
 18. THE THREAT WITHIN
 SE2 THE FOLLOWERS

-34 YEARS
JEDI COUNCIL
 ACTS OF WAR

-33 YEARS
EARLY REPUBLIC
 PRELUDE TO REBELLION
DARTH MAUL
 SABOTEUR
PRE-EPISODE I NOVEL
 CLOAK OF DECEPTION
DARTH MAUL
 COMICS
 SHADOW HUNTER

-32 YEARS
EPISODE I
 THE PHANTOM MENACE
EARLY REPUBLIC
 OUTLANDER
 EMISSARIES TO MALASTARE
JANGO FETT
 OPEN SEASONS

-31 YEARS
EARLY REPUBLIC
 TWILIGHT
 INFINITY'S END
BOUNTY HUNTERS
 AURRA SING

-30 YEARS
EARLY REPUBLIC
 STARCRASH
 HUNT FOR AURRA SING
 DARKNESS
 STARK HYPERSPACE WAR
 THE DEVARONIAN VERSION

-29 YEARS
EPISODE I BRIDGE
 ROGUE PLANET

-28 YEARS
EARLY REPUBLIC
 RITE OF PASSAGE
JEDI QUEST
 0. THE PATH TO TRUTH

-27 YEARS
PREQUEL-ERA NOVEL
 OUTBOUND FLIGHT
JEDI QUEST
 1. WAY OF THE APPRENTICE
 2. TRAIL OF THE JEDI
 3. THE DANGEROUS GAMES
BOUNTY HUNTERS
 1. JANGO FETT
 2. ZAM WESELL

-26 YEARS
JEDI QUEST
 4. MASTER OF DISGUISE

-25 YEARS
JEDI QUEST
 5. SCHOOL OF FEAR
 6. THE SHADOW TRAP

-24 YEARS
JEDI QUEST
 7. THE MOMENT OF TRUTH
 8. CHANGING OF THE GUARD
EARLY REPUBLIC
 HONOR AND DUTY

-23 YEARS
JEDI QUEST
 9. THE FALSE PEACE
 10. THE FINAL SHOWDOWN
EPISODE I BRIDGE
 THE APPROACHING STORM

-22 YEARS
EPISODE II
 ATTACK OF THE CLONES
REPUBLIC COMMANDO
 1. HARD CONTACT
BOBA FETT
 1. THE FIGHT TO SURVIVE
 2. CROSSFIRE
 3. MAZE OF DECEPTION
REPUBLIC
 1. THE DEFENSE OF KAMINO
BOBA FETT
 4. HUNTED
REPUBLIC
 2. VICTORIES AND SACRIFICES

-21 YEARS
CLONE WARS
 SHORT STORY COLLECTION
 LEGACY OF THE JEDI
 1. SHATTERPOINT
 2. THE CESTUS DECEPTION
     THE HIVE
REPUBLIC COMMANDO
 2. TRIPLE ZERO
REPUBLIC
 3. LAST STAND ON JABIIM
 4. LIGHT AND DARK
 5. THE BEST BLADES

-20 YEARS
THE CLONE WARS
 1. THE CLONE WARS
 2. WILD SPACE
 3. NO PRISONERS
REPUBLIC COMMANDO
 3. TRUE COLORS
CLONE WARS
 SECRETS OF THE JEDI
MEDSTAR
 1. BATTLE SURGEONS
 2. JEDI HEALER
CLONE WARS
 3. JEDI TRIAL
REPUBLIC
 6. ON THE FIELDS OF BATTLE
CLONE WARS
 4. DARK RENDEZVOUS
REPUBLIC
 7. WHEN THEY WERE BROTHERS
 8. THE LAST SIEGE, THE FINAL TRUTH
BOBA FETT
 5. A NEW THREAT
 6. PURSUIT
EPISODE III BRIDGES
 GENERAL GRIEVOUS
 LABYRINTH OF EVIL

-19 YEARS
EPISODE III
 REVENGE OF THE SITH
REPUBLIC COMMANDO
 4. ORDER 66
DARK LORD
 THE RISE OF DARTH VADER
REPUBLIC
 9. ENDGAME
IMPERIAL COMMANDO
  501ST
THE LAST OF THE JEDI
 1. THE DESPERATE MISSION
 2. DARK WARNING
 3. UNDERWORLD
 4. DEATH ON NABOO
 5. A TANGLED WEB
 6. RETURN OF THE DARK SIDE
 7. SECRET WEAPON
 8. AGAINST THE EMPIRE
 9. MASTER OF DECEPTION
 10. RECKONING
ALL TIMELINES

GOLDEN AGE OF THE SITH

A graphic novel by Kevin J. Anderson, Chris Gossett, Dario Carrasco, Jr., and Duncan Fegredo (1997, Dark Horse comics)
Book 1 of the Tales of the Jedi
5000 years before Star Wars: A New Hope

Two hyperspace prospectors come across the lost and ancient Sith civilization, sowing the seeds for its expansion.

 

 

2 stars+

Read on June 23rd, 2002 for the second time  
    Reading this graphic tale for the second time, I was impressed with the epic scale.  Unfortunately, the art did absolutely nothing for me, and too much of the story was told in narrative squares, which were all over the page.

The first section of the book looks like it may have been published as a prequel one-shot, as it contains its own precursor script, and a very different art style. The story also takes place years before the rest of the tale. While I am thankful that the artist was different for the rest of the book, there were things that I preferred from the first segment, like the colors. 

The colors in the majority of the book were very subdued, very pale, with no contrast. The artist used many thin lines to tell the story, showing jagged features to the characters.  This is opposed to the almost non-existent features of anything in the prequel section.

The story, once it got going, was quite exciting, making me desperate to read the conclusion to this two-part tale. But first we go through extraordinary buildup, of both the main characters, and the situation in the galaxy. 

On the galactic front, Empress Teta has united the seven worlds of her system together under one rule.  But it was not without devastating damage.  Critically, to the teenaged Gav and Jori Daragon, their parents are killed while flying a relief mission over one contested area. Orphaned, they take the remaining ship their parents owned, and went prospecting for new hyperspace paths, trying to find one that will make them money, while securing a faster route to other places in the galaxy.  It's a pretty cool idea, I think.  The hyperspace routes were charted by somebody, and it was undoubtedly the risk-takers that did this job, and the few who made it alive got rich from the task. Aside from Gav constantly saying that once they find a good route that they could retire, I doubt that would ever happen to these two.

Unfortunately, they are not very lucky.  Over the time since their parents' death, they have discovered one route worth taking, and even that one is extremely dangerous. When a trader loses a drone ship through that route, instead of getting a commission, they are nearly murdered.

Thankfully, two Jedi intervene. Unfortunately, it might have been better for the galaxy had they been quietly killed. For their next actions will precipitate not only the war that immediately followed, but also the Great Sith War because Naga Sadow formed the basis for Exar Kun's opportunities a thousand years later.

It was nice to see Odan-Urr, the Jedi who eventually became master of Luke's holocron, and the first use of battle meditation.  It was well-presented, especially in the way that the rebels' own fears made them retreat and surrender, making the battle a lot less bloody.

A bloody battle of another kind takes place on far-away Korriban, where a Dark Lord of the Sith is being entombed, and a struggle to fill the power void is underway. Ludo Kresh is the logical choice to succeed the dead Marka Ragnos, because he would likely keep the status quo, with the Sith ruling the Massassi. But Naga Sadow wants to expand the Sith Realm. 

Into that battle Gav and Jori land their ship.  I think it was pretty stupid to land that way, in the middle of a town.  No wonder the Massassi raised arms against them. They didn't even speak the same language! 

Sadow uses the Republic citizens as an opportunity to grab power, calling them spies, the prelude to an invasion, and breaks them out of their cell, leaving their own weapons behind at the scene, making it look like the Republic sent in a task force to rescue the two.  How nobody could have noticed Sadow's ships approaching, even in the night, I don't know. 

Sadow keeps Gav and Jori separated, at two different bases, and plans to eliminate Kresh once and for all.  Sadow was given status of Dark Lord, but Kresh led his factions away. Sadow stages a raid to take back Gav and Jori's ship, leaving evidence that both the Republic and himself were involved.  As he knew, Kresh took the bait, realizing that Sadow is staging the raids in order to make the Sith leaders think the Republic is a real threat. He and his allies attack Sadow's base, but are crushed.  It is not clear if Kresh survived, but I think this is the case.

It was a pretty cool battle, even though the art could have been better. I don't like the contrivance of Sadow having two bases, so that one could be sacrificed. I suppose it makes sense, but it feels like a cheat. Sadow keeps his fleet of warships at his secret base, and once Jori escapes back into hyperspace, he attacks Kresh's forces.

Sadow is of course tracking Jori back to the Republic, and will follow her when he has what he believes to be "enough" warships. He has also been teaching Gav, who has Force potential, the Sith arts, and will undoubtedly cause him to resent his sister.  If not her, then certainly the Republic that ignored their plight.

In the Republic, the Force sends Odan-Urr a message, which Empress Teta takes very seriously, but the Senate does not. Teta will be prepared when the Sith arrive, but what cost will the Republic face for not heeding the warning of a Jedi?  It is strange that the other Jedi did not rally around Odan-Urr.  I guess this is one reason a Jedi Council would be needed.

In another matter, it's pretty funny to see the artist's idea of what the Senate would look like, after seeing the extravagant Senate created by George Lucas.  I don't think anybody could have come up with something like that!  Instead, in all the novels and comics, the senates that these authors came up with were pretty dull!

As with most of Kevin J. Anderson's work, the story had such great potential, but the writing let it down a bit.  The art, which can make even a poor story so much better, did nothing to bring this tale up.  In fact, I would say it brought it down a little, as well.

 

 

2 stars

Also read August 21st to 22nd, 1998  
    The art was not to my liking in this installation, and the text was actually confusing at many times.  I think the authors were trying to do too much, involve too many characters in too many things in this short graphic tale.  
   

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